Launch CS:GO, Open the console (~), and type 'workshop_publish' like screenshot below:ģ. You must have two VMT files or more to get validation submission by valve.ġ. Your job almost done and finally you can upload your sticker to steam workshop with two decal styles like Glossy and foil to meet guideline from valve. 3 above and choose sticker_preview folder after that you can select any weapon models what you like to preview with your sticker like screenshots below: If you want show your sticker on any weapon models please read no. Finally you can make some screenshots from HLMV for your sticker to upload on steam workshop. You can verify your sticker meet valve guideline or verify $unwear strength based on your selected alpha channel via materials tab like screenshot below:ħ. After load your own sticker you can get result like below:Ħ. After load you should replace current sticker preview with your own sticker via material tab, select sticker_preview_wip and click replace VMT button.ĥ.
Select File-Load model or press F5 and choose sticker_preview.mdl like screenshot below:Ĥ. Select and open model viewer to start preview your stickerģ. Open up Counterstrike: Global Offensive SDK from library-tools on your steam clientĢ. Click this link to know about CS:GO SDK installationġ. I saved with name sos.tgaīefore you submit to steam workshop you should previewing your stickers with Half Life Model Viewer (HLMV) on CS:GO SDK to verify your sticker meet valve guideline. and save it as a Targa File (.TGA) with Enable Alpha Channels option selected. Its my final alpha channel area for first decal:Īfter that you must save the image. You will now end up with a white blob kind of like what I have belowįor gray color, you must define paint alpha values greater than 45 such as dark gray colour (51-51-51 for RGB or #333333 ) like screenshot below:Īfter that you should brush with brush tool in the selected area with gray color (#333333) to define important area for wear effect based what do you like. Select the paint bucket tool and choose a pure white colour with HEX number (#FFFFF). Gray - to define important area for wear effect.Black - Invisible, these areas will not show when ingame.White - visible area without wear effect.When you apply alpha channels different colours mean different things. this is normal and just means you're doing everything correctly. You will now notice that your image has gone entirely black.
Hold down control (ctrl) and click on the spray in the layer panel, I've highlighted the areas you need to click below, and what it should look like after you've clicked on it. Import your own team logo or your own original image to photoshop like screenshot below: After that create first layer with black colour as background to prevent white outline. The size of your texture must always be a power of two with a maximum of 2048. Open up Photoshop and create a new 2048 by 2048 pixel image or 1024x1024. There are many different methods and techniques when it comes to creating every decal effects for your sticker. This guide has been created to get beginner users. In this tutorial we will be creating a glossy effects using Photoshop filters. Result from this guide you can make your sticker with two decal effects like glossy & foil like my sticker below (don't forget to vote it on steam workshop if you like it): I don't want start make a image from scratch because I have original image from my orange skull collection but rather add decal effects to meet guideline from valve like screenshot below: In this guide I only use adobe photoshop CS6 for image editor because suitable for me and VTFEdit.